Worst School in the Galaxy

Diverted from a life of servitude, Tori is a poor girl from Clarion, pre-selected as having an excellent personality for service in State Security & Intelligence.

She soon finds herself in the elite assassin’s school on Epsilon, learning how to kill efficiently. And she’s good. But the Republican Fleet and fate have other plans. When Epsilon falls, the Marines go hunting for anyone associated with SSI, and Tori has to flee . .

Thus begins Book 2 in Star League Assassins. It’s on sale for its debut week.

Director Wilcox Debuts

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Director Wilcox is the 10th and final book in Agents of the Planetary Republic. A fast-paced, action-packed space opera, Agents features gun fights, super criminals, Space Marines, occasional space pirates, marriages, stranded space ships, and much more!

Agents progressed at one book a month, starting last summer. Now after 10 months, we are at the end. I hope you enjoy reading Director Wilcox as much as I enjoyed bringing this series to life.

Counterforce Two Debuts

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Book Seven in Agents of the Planetary Republic debuts this weekend. More droids, firefights, tight spots, retributive justice, space travel, gun battles, vexing dilemmas and overall fun awaits!

In this installment, the crew of the Ultima Mule reunites at a mountain resort on Lute. If you’ve been waiting to see Granny again, as well as Raleigh, Jillian and others from the previous series, here’s your chance.

Catch Counterforce Two at a reduced price for a few more days.

Need to catch up? The first five books in the series are available here.

Then There Were 6: Miriam’s Dilemma Debuts

Miriams’ Dilemma marks the sixth book in the Agents of the Planetary Republic series, and 16th overall in the Milky Way Universe. Here’s the series page for Agents.

And here’s the blurb for Miriam’s Dilemma:

League forces in Octavia move against ex-Marine Gina Wilcox, trying to grab a very special droid. Powerful special forces combine their strength with vicious street gangs, ready to take her on.

Tetrarch Chu deals with betrayal on Euripides, and turns to the Nomadi for help. A lone assassin heads into the wilderness to hunt her down.

Now, both a Tetrarch and a bot are in trouble, but only one will find favor with the powers that be . . .

Don’t miss the action-packed Book 6 in this epic space opera adventure!

The Launch of a Trilogy

Agents of the Planetary Republic Books 1-3 launched today! I hope you take advantage of the opportunity to grab the first three books in this exciting new series. Here’s the blurb:

The war is over and ex-Space Marines like Sergeant Gina Wilcox are transitioning to civilian life. For Wilcox, that means a career in law enforcement, complete with shootouts and other violent crimes.

But not everyone considers the war entirely over. When an old SSI code activates sleeper cells in the Republic’s capital, Wilcox and a team of veterans suddenly find themselves in the midst of a deadly cold war using high technology and facing even higher stakes.

Grab it today!

Triskelion Conspiracy is Active

The third book in Agents of the Planetary Republic is up on Amazon! Triskelion Conspiracy deals with an insidious plot by the League to assassinate VIPs in the Republic. Here’s the blurb:

Triskelion is active. The Chancellor is murdered. Scores of deep undercover operatives have mobilized to take down politicians, judges, and law enforcement personnel.

Former Marine Sergeant Gina Wilcox leads an elite team that fights back, bringing swift justice to the SSI agents arrayed against the Republic.

But the deadliest assassin of them all has just arrived by interplanetary transport. And things are about to get much, much worse . . .

Don’t miss the third installment in this ongoing action-packed series!

You can pick it up today and download immediately from Amazon.

Introducing a New Series: Agents of the Planetary Republic

Today Detective Wilcox is released, first in a brand new Space Opera series, Agents of the Planetary Republic.

Here’s the blurb:

The war is over. For ex-Marine Sergeant Gina Wilcox, that means using her powers outside the military for a change.

Wilcox is an electronic telepath, and when Naval Investigations is dissolved she’s recruited into AOJ, the Republic’s top civilian law enforcement agency.

AOJ has a reputation for being corrupt to the core. And to make matters worse, crime spikes out of control right before election season.

Wilcox does her part, rounding up terrorists and assassins. But the criminal underworld reaches far deeper than anyone realizes. Something darker and much more sinister is lurking . . . just beyond her enhanced powers of perception.

The series is set in the Pirates of the Milky Way universe and picks up where the other series left off. Thanks to everybody on Patreon who has supported and helped in the story’s development.

The Pirates of the Milky Way Box Set is Out!

I’m pleased to announce the box set for Pirates of the Milky Way is out! Here’s the short blurb:

When the League moves on a golden planet deep inside Republican territory, war breaks out. Competing forms of galactic government fight to the death. AIs strategize, teleporting star fleets and space-based weapons systems across vast distances in an epic interstellar conflict.

Outgunned and desperate for more ships, the Republic turns to privateers, recruiting law-skirting companies from the fabled planet of Lute and offering huge rewards for their service.

One man, Captain Christopher Raleigh, flies the Ultima Mule with a crew of brilliant misfits. Together, they set out to teach the League a lesson or two, and collect multiple bounties along the way . . .

Many thanks to everybody who has supported this series since its inception and its year-long run as a serial. You can pick this up for a limited time at a greatly discounted price.

Operation Starfold 1

Julia popped into existence inside the gaming environment called New York, 1985. She appeared in Grand Central Station and walked out with a crowd of other newcomers signing in.

In this hedonistic virtual environment, League subjects could engage in activities otherwise prohibited in real life. Of course, the government made sure they suffered consequences for it.

As the saying goes, Julia thought, there is no such thing as a free lunch. The League made sure of that.

She watched people who immediately bought and took drugs after leaving the entry area get mugged. Some of them were stabbed, painfully bled out and forcibly ejected from the game right away.

Others, soliciting prostitutes, were occasionally beat up by angry pimps for not showing proper levels of respect or other perceived slights.

But not always . . . Some managed to indulge in bacchanalia without immediate ill effects. Julia knew that the game’s designers, under the direction of a government office, were engaging in a sort of reverse intermittent reinforcement.

A newcomer who escaped “punishment” for his or her actions the first couple of times they indulged, would face profound disappointment when they finally met due consequences. Subsequent trips to the digital playground would prove ever more difficult to score pleasurable experiences.

Julia had read the whitepaper on the plan, outlined by some very smart professors at Epsilon U. Rather than rewarding bad behavior, the game turned the tables and made them psychologically frustrating. It was a most excellent government conspiracy in an effort to control the online behavior of billions of people.

However, despite the efforts to tamp down the pleasures of acting bad, the company that owned the gaming worlds, in this case Sergio Productions, needed to make a credit or two in order to keep the virtual doors open. So, she also knew they often toned down the “penalties” for engaging in bad behavior. There were still rewards to be found amid all the negative feedback.

Also, a player might get killed by a mugger, or drug dealer, or pimp, but nothing would happen in the real world. And nine times out of ten, they would come back online chasing that ever more elusive high. Sergio Productions used the law of diminishing returns for profit while the government tried to leverage it for social engineering. The two were at odds, but so far the government had not balked at the arrangement.

Julia ignored the sketchy people as well as tourists. She made her way to Times Square, walking about 800 meters through the purportedly faithful rendition of the grimy squalor of late 20th century New York City.

She stepped down into the Times Square-42nd Street Subway Station and Port Authority Bus Terminal complex.

Several people milled about on the platform, and she waited patiently for a while. A subway car stopped and some exited while others boarded.

Convinced the coast was clear, she opened an unlocked door leading to a service corridor along the back wall. She pulled it shut behind her and breathed a sigh of relief. Then she turned and faced the featureless hallway before her.

She dutifully slapped the wall, looking for a glitch in the game that would let her step inside the building blocks of the virtual world. She found it on her third try this time, and stepped into a dead space of monochromatic orange columns and tight passageways. Ahead, she knew the “Font of Knowledge,” or whatever the programmers called it, would let her communicate with people in other gaming instances, even in Republican territory.

“Stop right there. Hands up!”

She turned and an officer wearing the blue uniform of NYPD aimed his sidearm at her. Three more men stepped out from behind the orange geometrical columns comprising the virtual skeleton of the building.

Julia was surprised to see they were aiming ancient revolvers at her. Surely the NYPD used semi-automatics by 1985, she thought. Hm. Evidently not.

A fifth man stepped out of hiding, this one wearing the plain gray suit of an undercover detective.

He flashed a badge at her and smiled.

“Going somewhere, sister? Maybe for a talk by an isolated water fountain or something?”

The first cop crept closer. He took one hand off his pistol and grabbed a pair of handcuffs from his belt.

He said, “Now just turn around. Slowly.”

Julia waited until he came within range and thwacked his gun hand away.

Bang!

She grabbed the cop and pulled him close as the others opened fire.

Bang! Bang! Bang! Bang!

The officer’s body jerked as slugs from the other cops hit him. She reached over and grabbed the pistol in the dead man’s hand while dropping his body to return fire.

Bang! Bang! Bang!

Three cops fell down holding their chests.

NPCs, Julia thought, always die easy in this game. Probably a nod toward people who enjoyed committing murder and mayhem online.

She ran to the glitch and jumped back into the corridor. Then she ran to the door, still holding the officer’s revolver.

How many shots do I have left? Three. Stupid game.

Back in the glitch, the detective made a very anachronistic motion, touching under his ear.

He said, “Suspect is on the move. Heading to the subway platform.”

On the platform, she jumped out into the crowd and a few people looked her way.

Someone said, “Gun!”

Several people screamed and rushed for the exits.

Six more NYPD officers rushed in, aiming their sidearms at her. She saw two more in suits.

Bang! Bang! Bang! Bang!

The screams intensified as the officers opened fire.

A slug tore into her shoulder, and she felt the pain register in real life, although she was not shedding blood back there. The neural connections were intense, though.

Instead of aiming at the uniforms, she squeezed off a round at one of the detectives, figuring he was more likely a real person instead of an NPC.

Bang!

His head blossomed red, and he went down. Julia felt a fleeting moment of satisfaction as she moved onto the subway platform, now void of people.

At the back of her mind, she wondered how accurate the game portrayed old-fashioned ballistics. That shot was over 20 meters, and from what she knew about ancient weapons, pistols were not extraordinarily accurate at longer range.

Bang! Bang! Bang!

Two of the next bullets got her, accuracy algorithms helping the other side this time. She felt one go into her thigh, shattering bone. Another plunked into her stomach. She heard the third whiz by her ear harmlessly.

She went down on her knees and noticed all the blood for the first time. Her own virtual blood. She was covered in red, and it dripped down onto the platform.

One of the detectives ran up, this one from the glitch and the service entrance. He made a downward motion with his hand at the NPC officers.

He said, “We want her alive for interrogation. Don’t let her exit the game just yet. We’re zeroing in on her location IRL.”

Julia stood up in a sudden burst of renewed energy and shot him point blank in the face.

Bang!

His body fell backward as he exited the game.

She looked down the tracks and saw a train coming, the light approaching rapidly along with the unmistakable sounds of the subway. This one did not slow down. It was not going to stop.

“Freeze!”

More NPC officers flooded the area, all aiming guns at her. She saw two of them carrying a net, others with rope. They still intended to capture her alive, evidently.

“Time to go,” she said.

As the train rushed into the station, she jumped out on the tracks, right in front of it.

Her virtual body thumped into metal.

She felt intense pain from the impact, then exited the game.

Tetrarch’s Dilemma 1

“Incoming bogey, Captain. One half AU out.”

“I’m on my way, Max. Thanks.”

Elijah Maxwell clicked off the connection on the neural net and stared at the main holo on the Ultima Mule’s bridge. Kim and Pak had come up with an idea for a warning grid surrounding Thalia, a planet in the Juventas quadrant they were watching along with the Chaucer Company.

Kim left a grid of drones surrounding the planet at one half astronomical unit intervals, up to three AUs out. It depleted their supply of drones, but the engineers felt this layer of protection would give them ample warning of anyone coming in. All LuteNet needed was a second or two for a heads-up, and they would not be taken by surprise.

The elevator dinged and Christopher Raleigh stepped onto the bridge. He nodded at Maxwell who tilted his head toward the holo.

“I take it they’re just parked out there, right? I mean, if they were truly incoming, they’d have been here by now.”

“That is correct, Captain. They are sitting one half AU out.”

“Do we have an identification?”

“Not yet. They are evidently not under the control of one of the major AIs.”

“Aha,” Raleigh said, nodding. “Smugglers, then. They’re the only ones who like to hop around manually.”

“That’s what I was thinking, too. It also explains why they stopped one jump out. They’re probably trying to make contact with someone on the surface.”

“The question is, are they carrying something in or out? If smuggling it in, we want to intercept before they unload. If going out, we want to pick them up afterward. Lootie? What’s your opinion?”

“At this time there are too many variables to provide an accurate estimate, Captain. However, bearing in mind the reward for capturing enemy ships, and even though this one is not a League Navy vessel, its sale should bring in at least two million credits on the low end.”

Raleigh raised his eyebrows and said, “Can’t argue with that logic. And, it is our turn to grab a ship since we gave the Chanticleer first dibs.”

Maxwell nodded. An independent merchant vessel popped into orbit around Thalia yesterday, oblivious to the recent change in power. The Mule and Chanticleer instantly surrounded it and pummeled their engines with blaster fire, crippling it. The holds were loaded with clothes, food, and consumer electronics. LuteNet estimated its cargo alone was worth a million and a half credits, all of which was claimed by the Chaucer Company.

Raleigh scrolled through his list of mental contacts and stopped on “Lightfoot.” He concentrated and made a connection.

“Hey, Chris!”

“Hi Krystal. Listen, we found a bogey half an AU out, just parked there. We think it’s a smuggler. Want to help us grab it?”

“Sure thing! I guess it’s your turn to pick up a ship, isn’t it? Say, whoever dreamed up that idea of using drones for a surveillance grid is one smart cookie. Ask them if they’d like a job with Chaucer. We offer great benefits!”

Raleigh ignored the playful, flirting tone in her voice. He said, “Okay. We’re jumping over in ten minutes. I’ll relay the coordinates, or you can just ask Lootie to follow us.”

“Sure thing, Chris. See you in a bit.”

Raleigh signed off and sighed, partly in exasperation. He looked up and noticed Maxwell grinning at him.

“Not a word, Max. Not a word.”

The First Officer raised his hands up in mock surrender.

“Oh, I won’t say anything. Least of all to Jillian. Not a word.”

Raleigh’s lips twitched up a bit at the jab, but Jillian indeed had a problem with Krystal Lightfoot, one of his old girlfriends. The less said about her in Jillian’s presence, the better.

He headed back toward the elevator, already wishing this venture was over and he could put several light years between Ultima Mule and the Chanticleer.

-+-

The Mule and Chanticleer were both Hawk-class warships. They appeared suddenly behind the merchant, forward cannons blasting into the aft section.

ThupThupThupThupThupThup!

At the same time, LuteNet popped an anti-teleportation grid around the ship. Practically all military ships and many others now shielded their Wu Drives as a matter of course, but there was always the possibility this merchant had not.

The ship disappeared suddenly, clear evidence that her Wu drives were indeed shielded.

“That trick just doesn’t work anymore,” Max said.

Raleigh said, “Are they still in the grid, Lootie?”

“They are, Captain. They are two AUs out. I will bring both ships in again.”

Ultima Mule and the Chanticleer popped away and appeared in place once again behind the merchant.

ThupThupThupThupThupThup!

This repeated two more times, until at last their combined firepower broke through the merchant’s shields. Its standard drives were blown apart by blaster bolts. Once again, she popped away, and once again the two warships followed.

“Send them a message, Lootie. If they run again, we’ll destroy them.”

“I am sending it, Captain.”

Dillon Dvorak, sitting in the pilot’s seat, turned around and smiled at Raleigh.

He said, “You know, if they were smart they would port somewhere outside the grid so Lootie can’t see them.”

Raleigh smiled back at the young pilot. He said, “They don’t know about the grid. And they’re operating without the benefit of an AI to help make split second decisions like that. Hold on, I’m getting a response.”

He made an adjustment so that everyone on the bridge could listen in. Jillian, Granny, Maxwell, and Skylar were in the group.

“This is Enrique Vega, Captain of the Bronze Iguana, an independent merchant vessel. This is a seditious act of piracy you are committing here!”

Raleigh said, “Captain Vega, you are in Republican-controlled space without permission from her AI. Your vessel is subject to forfeiture or destruction. The question of which one it will be is up to you.”

A long pause.

At last, Vega came back on the line. He said, “Very well, Captain. You have me at a disadvantage. My ship is yours, I ask you spare her crew.”

“Lower your shields. I’ll send a party over via transport immediately.”

Raleigh looked at the people he had on the bridge. He said, “Maxwell, gather up a group and go over there. Bring a sensor and one of our new control pods so Lootie can take command the ship. Check her cargo bins. There’s probably some hidden compartments on board, too. Maybe Lootie can suss them out once the pod is installed.”

Maxwell smiled, white teeth shining in his dark face.

He said, “Aye, aye, Captain. Skylar and Dillon, come on you lovebirds. Let’s round up a couple more, grab some guns and go over there.”